Detection reasons

Hits

Hits reasons look at where shots landed compared with where the player was looking.

What it means

Unusual input is not proof

Common legit causes

Reasons in this category

  • Long-range hits while airborneKind: MeasuredThe player landed hits at long range while in the air, more than legit players in our reference.Legit causes: Jump-heavy maps and game modes produce more of these. Compare with other players on the same map.
  • Hits behind a moving targetKind: MeasuredShots hit a fast-moving target at a spot it had already left, more than the player's connection explains.Legit causes: Unstable connections and server lag compensation settings can cause this.
  • High share of headshotsKind: MeasuredAlmost all of this player's hits were headshots, more than legit players in our reference.Legit causes: Skilled players and short fights can produce this. It is weak evidence on its own.
  • Hits that should have missedKind: MeasuredShots kept hitting the same target even though the aim had drifted off it, more often than legit players in our reference.Legit causes: Weapons with large spread or projectile hit detection can cause this.
  • Hits away from where the player lookedKind: MeasuredHits landed further from where the player was looking than weapon spread explains, more often than legit players in our reference.Legit causes: Shotguns, explosives and weapons with large spread can cause this.

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