Detection reasons

Aim

Aim reasons look at how the player's view moved compared with their mouse, especially while they were firing.

What it means

Unusual input is not proof

Common legit causes

Reasons in this category

  • Steady turn the mouse doesn't explainKind: RuleWhile firing, the view kept being pulled toward one side, and the player's mouse movement doesn't account for it. Aim assistance looks like this.Legit causes: Server scripts that move a player's view can cause this. Watch the replay around the marker.
  • Aim offset held while firingKind: RulePressing fire moved the view by itself, and releasing fire moved it back. The player's mouse movement doesn't account for it.
  • Turns while firing the mouse doesn't explainKind: MeasuredWhile firing, the view turned sideways more than the mouse input accounts for, more often than legit players in our reference.Legit causes: Weapons that move the view sideways when fired can add to this. Compare with other players using the same weapons.
  • View steps that don't match the mouseKind: MeasuredBefore hits, the view moved in ways the player's mouse doesn't account for, more often than legit players in our reference.Legit causes: Changing sensitivity or zoom in the middle of a fight can add to this.
  • Instant target lockKind: MeasuredThe view reached a target faster than legit players in our reference, in a single moment rather than a human-like movement.Legit causes: Very fast flicks happen in legit play. One instance is weak evidence on its own.
  • View moves on hits without the mouseKind: MeasuredWhen shots hit, the view moved more than the mouse input explains, more than legit players in our reference.Legit causes: Weapon recoil and server view effects can add to this.
  • View turned against the mouseKind: MeasuredThe view sometimes turned the opposite way to the mouse, more often than legit players in our reference.Legit causes: Recoil and server view effects can briefly turn the view against the mouse.
  • View drift between shotsKind: MeasuredBetween shots, the view kept moving with no mouse input, more than legit players in our reference.Legit causes: Weapon sway and server view effects can add to this.

How to read a reason

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