Detection flags

What each flag means

Flags are safety checks that run after the model scores a player. When one applies, the detection keeps the model's verdict but never counts toward a ban.

How flags work

Flags not recorded

Auto-legitimate list

  • Flag codeauto_legitimate
  • When it appliesThe verdict is Cheating and the player's SteamID is on this server's auto-legitimate list.
  • Values shown on the detectionNo extra values.

What it means

The player was deliberately exempted on this server. The model still scored them, and the result is kept so you can see it, but nothing is enforced against them.

Common causes

What to do

Nothing, if the player belongs on the list. The list holds up to 128 players per server and is managed by ChrononLabs staff: contact us to add or remove someone. If a listed player keeps getting high-confidence Cheating verdicts, open the replay and check that the exemption is still deserved.

Low damage per second

  • Flag codelow_damage_per_second
  • When it appliesThe verdict is Cheating and the player's average damage per second across the scored sequences is 5 or lower.
  • Values shown on the detectionAverage damage per second, and the threshold of 5.

What it means

Damage per second is the damage a player dealt in a sequence divided by how long it lasted. Aim assistance almost always shows up as damage, so a Cheating verdict with almost none is far more likely a false positive than a cheater.

Common causes

What to do

Usually nothing. If many detections on your server carry this flag, check whether your weapon base or gamemode changes how damage is applied, and run the self-diagnostics to confirm the damage event reaches the anti-cheat.

Zero accuracy

  • Flag codezero_accuracy
  • When it appliesThe verdict is Cheating and the player's average accuracy across the scored sequences is exactly 0.
  • Values shown on the detectionAverage accuracy.

What it means

Accuracy is hits divided by shots fired. Zero means no recorded shot hit anything. A cheat exists to hit, so a Cheating verdict with no hits points to missing or unusual data rather than a cheater.

Common causes

What to do

Usually nothing. If it shows up often, a weapon pack on your server is probably not reporting shots. Run the self-diagnostics and check that shots fired are seen.

Insufficient sequences

  • Flag codeinsufficient_sequences
  • When it appliesThe verdict is Cheating and fewer than 3 sequences were scored.
  • Values shown on the detectionNumber of sequences, and the minimum of 3.

What it means

Sequences are normally scored five at a time. When a player leaves before reaching five, the ones collected so far are still sent. With fewer than three fights there is too little evidence to trust the verdict.

Common causes

What to do

Nothing. The player's next session will produce full batches of five. If a player keeps leaving after a fight or two with high confidence each time, check their other detections and replays.