Technology
February 10, 2026
8 min read

250 Data Points vs 1 Threshold: Why Static Rules Miss Everything

Most cheat detection works like this: measure one thing, compare it to a number, flag if it's too high. Aim speed exceeds 500? Flagged. Headshot ratio above 80%? Flagged. Reaction time below 100ms? Flagged.

The problem isn't that these checks are wrong. The problem is they're trivial to beat. A cheat developer reads the same documentation you do. If the threshold is 500, they set their cheat to 499. Now your detection is useless, but the cheater still has an enormous advantage over legitimate players.

Lower the threshold to catch them? Now you're banning legitimate players who happen to be good. There's no magic number that separates cheaters from skilled players — that's the fundamental flaw with threshold-based detection.

What 250 data points actually means

When ChrononLabs processes a player event, it doesn't look at one number. It evaluates 182 general features and 68 tick-based sequence parameters. That's 250 dimensions of data per event, and the model considers them all simultaneously.

General features include things like:

  • How the player's crosshair accelerates and decelerates during aim adjustments
  • The relationship between mouse movement and target acquisition
  • Angular velocity patterns during engagements
  • Consistency metrics across different weapons and ranges
  • Micro-corrections and smoothing patterns that distinguish human input from synthetic input

Tick-based sequence parameters go deeper — they look at how these features evolve over time within a single engagement. Human aim has a characteristic "shape" when you zoom into the tick-level data. We start aiming before we consciously decide to shoot. Our corrections have natural variance. Our tracking follows predictable biomechanical curves.

Cheats don't do any of that.

Even the most sophisticated aimbots — the ones that add "human smoothing" and artificial jitter — produce patterns that are statistically distinguishable from real human input when you look at enough dimensions simultaneously. A cheat developer can tune one or two parameters to look natural, but matching all 250 is effectively impossible because they'd need to reverse-engineer actual human motor control.

Why it matters for server owners

The practical difference comes down to two things: catch rate and false positive rate.

With threshold-based detection, you're constantly adjusting knobs. Too sensitive and your regulars get flagged. Too lenient and cheaters walk right through. Some anti-cheats ship with dozens of modules — each one checking a single threshold — and tell you to turn them off one by one until the false detections stop. That's not a solution. That's giving up and making it your problem.

With a model that evaluates 250 features simultaneously, you don't need to tune individual thresholds. The model already knows what cheating looks like across all those dimensions because it was trained on thousands of real examples from live gaming communities. When it flags a player, it's not because one number was too high — it's because the entire pattern of behavior matched what cheating looks like in the training data.

Trained on real data, not guesswork

This is the part that doesn't get talked about enough. A model is only as good as its training data. If you train on synthetic examples or best guesses about what cheating looks like, you get a model that detects your guesses, not actual cheating.

Our models were trained on thousands of verified examples from leading gaming communities — confirmed cheaters and confirmed legitimate players, across different skill levels, different gamemodes, different server configurations. The training data represents real-world conditions, not lab scenarios.

The result: detection that works out of the box. No module roulette. No spending your first week turning things off until your players stop getting false-banned. Install it, configure your sensitivity preference, and let it run.

Traditional Detection

if (aimSpeed > 500) flag()
1 data point checked
Bypassed by setting to 499
False positives on skilled players
Requires constant manual tuning

ChrononLabs AI

Neural network evaluation
250 features analyzed per event
Can't be tuned around
Trained on real community data
Works out of the box

250 data points. Zero guesswork.

See what AI-powered detection looks like in practice.